Sutehai & Kawa - Reading Discards in Mahjong
Learn about Sutehai (discards) and Kawa (discard pond) in mahjong. Understand how to read opponents' hands and find safe tiles from discard patterns.
Comprehensive guides and insights on mahjong
Learn about Sutehai (discards) and Kawa (discard pond) in mahjong. Understand how to read opponents' hands and find safe tiles from discard patterns.
Learn about Tehai in mahjong - the tiles each player holds and manages throughout the game.
Learn about Suupai (number tiles) in mahjong - the manzu, pinzu, and souzu suits numbered 1-9. Understand their readings, values, and how to use them effectively.
Learn about Toimen (opposite player) in mahjong - the player sitting directly across from you. Understand the unique strategic considerations for this position.
Learn about Tonpusen (East-only game) in mahjong - a shorter format with only 4 rounds. Understand its rules, strategy differences from hanchan, and when to play it.
Learn about Uma in mahjong - the bonus points awarded based on final placement. Understand calculation methods, common settings, and strategic implications.
Learn about Uradora in mahjong - the additional dora revealed only when winning with riichi.
Comprehensive explanation of yaku (hand patterns), fundamental mahjong rules. Learn the meaning, types, memorization tips, and beginner-recommended yaku.
Learn about Yama (the wall) in mahjong - the stacked tiles that players draw from during gameplay. Understand its structure, the dead wall, and strategic considerations.
Yakuman are mahjong's highest-scoring hands — 32,000 (non-dealer) or 48,000 (dealer) points. All 13 standard yakuman explained with formation conditions, occurrence rates, and double-yakuman variations.
All mahjong waiting patterns (machi) explained with examples — ryanmen, kanchan, penchan, shanpon, tanki, nobetan, and multi-sided waits. Learn how to spot good shapes vs bad shapes and pick efficient waits.
Chi lets you complete a sequence (shuntsu) from the player on your left in mahjong. Learn chi rules, when it's allowed, how it restricts your yaku (no riichi, kuisagari), and tactical considerations.