No-Chance (4 Tiles Visible): Basic Defensive Strategy Using Kabe

| About 6 min | Updated: | Tsumoron Editorial Team

Introduction

When you want to fold but have no safe tiles, “No-Chance” serves as a guiding principle, just like “Suji” from the previous article.

By understanding No-Chance, you can find safer tiles against opponents’ riichi.

What is No-Chance?

No-Chance refers to a situation where all 4 copies of a particular tile are visible to you.

This allows you to deny certain ryanmen waits entirely.

What “Visible” Means

“Visible” specifically refers to any of these situations:

  • In your hand
  • Discarded in the river
  • Exposed through someone’s call or closed kan
  • Visible as the dora indicator

Literally, it means tiles you can see with your own eyes.

The Principle Behind No-Chance

Understanding Through Example

For example, if you hold 1 copy of 七萬, 2 copies are in the discard pile, and the player to your right has called 7m-r,8m,9m, then all 4 copies of 七萬 are visible.

Since the location of all 4 copies is known, no other player can have 七萬 in their hand.

This means when an opponent declares riichi, there’s zero possibility they’re waiting with a 六萬七萬 or 七萬八萬 ryanmen shape.

In other words, 八萬 and 九萬 won’t deal into a ryanmen wait, increasing their safety.

The Expression “Kabe” (Wall)

This situation is also expressed as “there’s a 七萬 wall (kabe).”

It’s imagery of the wall blocking sequence formation.

Kabe (wall) is also used as a collective term for No-Chance (4 visible) and One-Chance (3 visible). Tiles outside the wall are treated similarly to honor tiles and can be used to find safe tiles.

The Effect of No-Chance

Denying Ryanmen Waits

When there’s a 七萬 wall, the only patterns where discarding 八萬 or 九萬 would deal in are shanpon wait or tanki wait.

If 3 copies of 八萬 or 九萬 are already visible, even those possibilities are eliminated, making it nearly a guaranteed safe tile (the only exception being kokushi musou waiting on 九萬).

The Concept of “Honor-ification”

When No-Chance makes a tile unusable for sequences, that tile takes on properties similar to honor tiles.

For example, in a situation where all 4 copies of 三筒 are visible (No-Chance), 一筒 and 二筒 can only be used for:

  • Triplets: 一筒一筒一筒 or 二筒二筒二筒
  • Pairs: 一筒一筒 or 二筒二筒

Since sequences like 一筒二筒三筒 or 二筒三筒四筒 cannot be formed, these tiles become useful only as triplets or pairs, just like East or White dragon.

Tiles with such limited uses are less likely to be held by opponents, making them treatable as safe tiles.

All No-Chance Patterns

Here are all the No-Chance patterns:

4 Visible TileSafe from RyanmenNotes
二萬一萬二萬 wall increases 一萬 safety
三萬一萬二萬三萬 wall makes both sides safe
四萬二萬三萬Closer to center = greater effect
五萬三萬七萬Center wall affects wide range
六萬七萬八萬Closer to center = greater effect
七萬八萬九萬七萬 wall makes both sides safe
八萬九萬八萬 wall increases 九萬 safety

Combining Multiple Walls

Expanding the Safe Range

When multiple “walls” exist, considering them together can increase safety even further.

For example, if both 四萬 and 七萬 have all 4 copies visible:

二萬三萬八萬九萬 won’t deal into ryanmen waits, and additionally, 五萬 and 六萬 also won’t deal into ryanmen waits.

The Logic Explained

For 五萬 to deal into a ryanmen wait, the opponent would need to be waiting with 三萬四萬 or 六萬七萬 shapes, but since all 四萬 and 七萬 are visible, that possibility is zero.

六萬 follows the same logic — the possibility of dealing into a ryanmen wait is eliminated.

Combining Suji and No-Chance

Advanced Application: Combined Reading

Combining “Suji” and “No-Chance” can reveal relatively safe tiles.

Specific Example

Suppose the riichi player has discarded 二筒. The suji tile of 二筒 is 五筒, but with just this information, 五筒 isn’t safe — the possibility of a 五筒八筒 ryanmen wait remains.

However, what if 4 copies of 六筒 or 七筒 are also visible? With the wall present, the possibility of a 五筒八筒 ryanmen wait is eliminated.

Effect of Combined Reading:

  • A: 二筒 has been discarded → Won’t deal into 二筒五筒 ryanmen wait
  • B: 4 copies of 六筒 or 七筒 are visible → Won’t deal into 五筒八筒 ryanmen wait

Combining both pieces of information, we can say “五筒 won’t deal into any ryanmen wait.”

The Value of No-Chance

Using It as Certain Information

Mahjong is a game with many “unseen pieces of information,” but knowing that “all 4 copies of a tile are visible and none remain in opponents’ hands or the wall” is certain information that can be relied upon for both offense and defense.

It’s like a lighthouse shining brightly in a foggy sea.

Important Notes

Waits That No-Chance Doesn’t Cover

No-Chance is a technique for denying ryanmen waits, but it doesn’t work against:

  • Kanchan wait: Partially effective
  • Penchan wait: Effective
  • Tanki wait: Not effective
  • Shanpon wait: Not effective

Advanced Players’ Counter-Tactics

Intermediate and advanced players sometimes exploit Suji and No-Chance to steal wins from opponents.

For example, riichi with a 一萬 or 二萬 wait in chiitoitsu when all 4 copies of 三萬 are visible, creating a wall.

Since Suji and No-Chance are popular defensive references, offensive exploitation is naturally possible.

Mental Preparation When Dealing In

Treat It as a Learning Opportunity

When you deal in, instead of thinking “It was supposed to be safe… argh!”, consider it a valuable learning example and think “So in this case, even No-Chance can deal in” and apply that knowledge going forward.

In mahjong and in life, nothing good comes from getting frustrated…

Summary

No-Chance is a defensive technique where having all 4 copies of a tile visible denies ryanmen waits using that tile, increasing the safety of surrounding tiles.

Combining it with Suji enables more precise defense.

As a guiding principle when folding, make sure you can reliably count No-Chance situations.

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